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Don't Starve is developed and published by independent studio Klei Entertainment. The game began development in 2010 as part of the 48 Hour Battle of the Games. The team liked the idea, but put it on hold until two years later, when they had time to flesh it out. Full development began in 2012, and
Most of the game is played in sandbox mode, but there is a second mode, Adventure, which you can access by finding a landmark called Maxwell's Gate. The adventure acts as the game's campaign, consisting of five levels that pit you against Don't Starve's rival Maxwell. You will lose all items and recipes upon entering the game, and can only choose four to keep after each chapter is completed. Death or the end of the five sections will return the player to sandbox mode intact.
By reading the title alone, you know what you're getting into. But as you explore the stunning paper-cut landscapes, you'll discover a bizarre world of secrets and dangers. Slick controls make traveling and harvesting food easy, but balancing your hunger with your health (and sanity) requires crafting weapons, traps, machines, and more. With many mysteries to solve and challenges to complete, Do n't Starve will keep you hooked.
Do n't Starve is an action-adventure game with a randomly generated open world as well as survival elements and rogue-like gameplay. The game revolves around a scientist named Wilson who finds himself in a dark and gloomy world and must survive for as long as possible. To do so, you must keep Wilson healthy, fed, and mentally stable to avoid the various surreal and supernatural enemies that kill and devour him. You play as a young gentleman scientist named Wilson Bursko-Hibberly. Wilson attempts to build an unknown machine but to no avail when his radio tells him he can prepare to learn the forbidden knowledge to complete the machine, so he begins to learn the knowledge needed to build the machine. After completing the machine, Wilson realizes that the voice on the recorder has deceived him. The machine seems to be controlled by various demons, and Wilson is transported to a mysterious place where everything seems to want to hurt him. This is where you control him and survive.
In adventure mode, at the beginning of each chapter, Maxwell and notes appear. At first, he seems impressed by the player's perseverance. Then he becomes annoyed and urges you to turn around and go back. He offers a truce, but once it's stopped, he gets angry.
At the end of the adventure mode, you reach an island called Maxwell's Island, on which there is a hall belonging to Maxwell. You find Maxwell trapped in a throne surrounded by short stone pillars. You are unable to free him at first, but find a keyhole and a key nearby. You set Maxwell free, but he turns into a skeleton and disintegrates when he stands up. Then the ghostly arms on the trailer grab the player and hold him firmly in his throne. The conclusion implies that you will take on the role of a villain similar to Maxwell, using the newfound powers granted by the throne, but remaining trapped forever, with the goal of the game being to stay alive for an extended period of time while avoiding starvation, insanity, and enemies. You can collect and craft various items and tools, as well as build various structures to survive. If you get tired of the current world, you can collect four parts (Crank Thing, Box Thing, Metal Potato Thing, Ring Thing) and assemble them at the fifth part (Wooden Thing), which will destroy the original world and allow you to enter the next one, but of course you can take Of course, you can only bring the items on your body and configuration objects, but some things can not be brought, such as: eye bones. While playing the general mode, by finding the "Devil's Gate" can be an adventure challenge, but can not bring anything. Players will accept increasingly difficult challenges (Maxwell will be weaker as a result). There are seven types: Neverwinter Nights, King of Winter, Cold Hospitality, Islands, Step by Step, Heaven and Hell (two worlds) and Win or Lose.
Join us as we enter a strange and unexplored world full of strange creatures, dangers and surprises. Gather resources to craft items and structures to match your survival style. Survive and save yourself as you unlock the mysteries of this strange land.
How To Play
The goal is to survive for as long as possible and the number of days the player has survived is displayed on the screen. The game keeps little to no record of the player's progress except for experience totals and playable characters are unlocked. The game starts with a default playable character that is unlocked when the game is purchased, but the next character can be unlocked with 160 experience points. Having experience in the game unlocks the last character and requires a game limit of 1600. you gain 20 experience points per day in the game and gain experience upon death. As is common with rogues, death is permanent and prohibits the use of several rare or expensive items, such as the Flesh Statue, TouchStone, and life-giving amulets.
The game relies on a day/night cycle, which can cause meaningful fluctuations in gameplay style. During the day, players spend most of their time exploring the world: gathering food, firewood, and other resources, discovering crafting recipes to combine available items, and avoiding enemies. As night falls, dangerous monsters and the unseen threat of Charlie (Charlie) attack the player when the screen is dark. Players must have a light source or night vision to prevent Charlie from attacking. Recipe crafting allows players to build shelters, weapons and tools such as axes. Players can forage and grow plants, as well as hunt animals for sustenance, and some of these characters have dietary allowances or restrictions. However, food can spoil, so players can't keep it down for long. Eating spoiled food can lead to increased health, loss of sanity, and hunger. Each game day takes 8 minutes of real time.
In-game death can occur in a number of ways. You are shown three gauges on the game's flat screen display that track hunger, health and wellness. By default, hunger increases as food is replenished. Sanity decreases at dusk and at night or as a result of some unpleasant act like looting graves or fighting monsters. It can be replenished by mentally stimulating activities such as sleeping, picking flowers and wearing fashionable clothes. When hunger is too low, it begins to weaken health and will eventually lead to the player's death. A variety of creatures can attack the player, including giant one-eyed birds, monsters in trees, tentacles that do not show their owners, and even small, weak frogs that will still try to recruit the player and steal from them. In addition, at sufficiently low sanity, fictional characters from the character's imagination become physically available to attack the player. Some creatures (such as the pig-like creatures often found in the Horde) start out neutral to the player (with the exception of the giant ruling character Weber), but your actions may cause them to become allies or hostile enemies.